# NEWS

News from Cologne!

Dates and Location for Respawn 2015 are fixed. We are looking forward to welcome you on August 3 + 4 at the Dock.One in Cologne for Respawn. More Details coming soon. 

 

Schedule with further Speakers is online

Renowned international speakers await visitors at this year’s Respawn, including Peter Alau (Apportable), Odile Limpach (Ubisoft Blue Byte), Jon Hare (Tower Studios), Teut Weidemann (Freelance Online Game Supervisor), Oscar Clark (Unity) and Martijn Wenting (Bitstorm Games). Find all Speakers, Sessions and our full schedule online here and here.

Highlights of this year’s conference program:
Peter Alau has been a games industry professional for over twenty years. Maxis, EA, Sony and Digital Extremes were some of the stations of his career before he assumed his current business development position at Apportable. Alau’s presentation, “Independent Reality. An honest assessment of the indie development world”, gives an overview of the current market environment for computer and video games and focuses on the opportunities for indie game developers.

Jon Hare has worked in the games industry for 30 years and has built a reputation as an excellent game designer. As a co-founder of Sensible Software, he was deeply involved in the creation of such game classics as “Sensible Soccer” and “Cannon Fodder”. Following tenures at Codemasters and Jagex, Hare’s new company, Tower Studios, specializes in mobile and social games. The studio recently released the title, “Speedball 2 Evolution”. Hare’s subject at Respawn is “Indie past, present and future... A survival guide to keeping the corporates at bay”. In his presentation, Hare will provide best-practice tips for indie developers.

Martijn Wenting has been programming since the age of seven and has more than 20 years of games industry experience under his belt. His indie studio, Bitstorm Games, develops games for PCs, consoles and mobile devices. In “A link to the past – How to benefit from classic game design”, Wenting analyzes game classics in terms of their creative potential and as an inspiration for new game design ideas and approaches.